Eternal Reading Chapter one

Think Design Play

Chapter one

Eternal reading by Henk Fakkeldij,
With the collaboration of many others.
Performed at the Digra Conference 2011

Name: Henk Fakkeldij
Mail: eternalreading@henkfakkeldij.nl
Url: www.henkfakkeldij.nl
Prof: artist, singer, lecturer

  1. Say you are 82 years old and you are in an elder home, sharing your room with someone you don’t like.
  2. Say, You still think you have a chance to do something with your life, to re-design it.
  3. Say you have one square meter of the shared table in the conversation-room and you sit there every day, except for the moment that someone helps you to get to the toilet…
  4. You share that table every hour and have lived every color of it, every structure, every little scratch of it, and the spots of old coffee and thee, made by the ghost that sat in your chair before you.
  5. He, you live with one foot in the grave but your whole mind and body is screaming for play!
    Selfportrait as Salvador Dali by Henk Fakkeldij

    Selfportrait as Salvador Dali

Name: Irene van Peer
URL: www.irenevanpeerontwerpen.nl

  1. balancing on the first level
  2. scratching the skin
  3. trying to touch the next level
  4. surprised by under estimated forces…
  5. oh how magical is this instant body pharmacy, endorphins in a sec.
    ‘Play Retour I vP’  22/8/11 by Irene van Peer

    ‘Play Retour I vP’ 22/8/11

Name: Norbert van Geijn
URL: www.userio.nl
Profession: Interaction Designer

1.      I instantly stand out.
2.      How knowhow kills magic.
3.      Do painkillers hurt?
4.      Do dolphins endorse endorphins?
5.      There is so little minimal magic.

Name: Hanne Marckmann
Url: www.hannemarckmann.nl

  1. Magic has the wonderful quality to be great, to be big and “maximal”.
  2. Even minimal magic (which does not excist) is great when you experience it.
  3. Because magic is unexpected, it catches you when you least expect it, by surprise.
  4. We could use the unexpected more in games.

Name: Karel Millenaar
Url: www.fourcelabs.com
Prof: gamedesigner

  1. We could use the expected more in games & design.
  2. We need to “make” more games.
  3. Through design we will better understand the medium.
  4. We need to be more versatile.
  5. We need to be more disciplined in design & our thinking.

Name: Lambertha Souman
Prof: writer

  1. Let’s agree to disagree on this point.
  2. To be disciplined or not to be disciplined, that is the question.
  3. Sometimes disciplined thinking can be disastrous for your design.
  4. Dare to be: not disciplined at the right time.
  5. Don’t let discipline become the enemy of creativity.

Name: Corné van Delft
Prof: interaction designer, consultant

  1. She said, as she let go of my hand.
  2. I thought about this for a while and wandered what she meant.
  3. And as I pondered and wandered, my phone made a difficult to describe noise, indicating a message had arrived.
  4. “I am waiting for you, the deadline has passed!”
  5. And then I understood: let go of your agenda.

Name: Klaas Kuitenbrouwer
Url: WWW.otocron.net
Prof: mediatheorist

  1. And I listened, tasted, watched, felt, smelled.
  2. And with my eyes closed I reached for a tool
  3. To help me to digest it all and then to act.
  4. And I found a piece of paper, lying on a hammer.
  5. And I wrapped the paper around the hammer.

Name: Sander
Url: creativehero.es
Prof: designer

  1. The hammer looked very strange
  2. It looked like a lumpy tool
  3. I suddenly felt like being in a hurry
  4. Than decided to run away
  5. And left the hammer behind

Name: jeroen van mastrigt

  1. Just see what happens, what could possible go wrong?
  2. There is no business like showbusiness!
  3. He jumped on the stage and danced like he never
  4. Danced before
  5. Thank you, we’ll call you, or not….

Name: Maarten Werner
Url: www.m-work.nl
Prof: student dmd

  1. Why calling? That’s soooo 90 ties!
  2. What’s wrong with a message in a bottle?
  3. You can throw away your frustrations….. literally!
  4. But …who’s going to catch it?
  5. Can you read it through the glass?

Name: Wijnnand Veneberg
Url: www.wijnand.net
Prof: student

  1. No, lenticulair technology is being used.
  2. Why not use plain paper?
  3. All paper was kidnapped 10 years ago.
  4. And so they continued their conversation.
  5. Until the last piece of paper vanished from the earth.

Name: Pieter Arend
Url: www.pieterarend.dds.nl
Prof: artist

  1. Like leaves in the winter, leaving an empty tree.
  2. “game over.”
  3. But not really
  4. Cause inside it is recharging its battery’s
  5. Ready to play again.

Name: Emelie ten Kleei
Url: www.emelietk.nl
Prof: textile designer

  1. Yes, and make some noise.
  2. And be happy again.
  3. Dance and move.
  4. And the world would be different.
  5. Don’t cry again.

Name: Herma en Guus
Prof: artists

  1. Go for your life! And live.
  2. Before you die.
  3. Enjoy the moment.
  4. Peace to everybody
  5. Play with your friends and enjoy the game.

Name: Ilse Scheringa
Url: lichtentheload.nl

  1. Eai!!! Geen spel da my drijft joh nnurd whayo.
  2. Whay drijft my nnuurd da?
  3. Dryft nnurd looks for a game to play.
  4. Game drives nnurd to live in game.
  5. Play a lot in your live a beautiful way to live.

Name: Tabita Blok
Url: www.tabitablok.nl
Prof: art

  1. Or if you would put it different, play beautiful in this life.
  2. She said as she was standing in front of the mirror.
  3. And cutting off her long hair.
  4. Metamorphoses enroll after taken decisions.
  5. With that in mind she fell asleep.

Name: Wilma Caris
Url: www.wilmacaris.nl
Prof: artist

  1. It was a very deep sleep.
  2. She didn’t know where to go.
  3. The darkness bothered her.
  4. It was not black, not white or even yellow.
  5. How long did it last! She passed out.

Name: Jantine Geels
Prof: artist, lecturer

  1. This is the only safe place to create.
  2. As like the winter garden wakes up in spring.
  3. This is how form compounds naturally into her head.
  4. She thinks that’s what I like best about art.
  5. Not thinking about it or the designing of it, the talking about it or the admiring of it, but doing it.

Name: Saskia de Rooy
URL: www.saskiase.nl

Profession: Sculptor

  1. Getting lost in the space between time and matter and making what is needed.
  2. Playing with form, reacting on what is occuring.
  3. Following the flow of what it needs.
  4. Then, you get in a place where the different artforms find there source.
  5. Music is dance is sculpture is storytelling is pictures is…it
A sculpture based on music, by Saskia de Rooy

Title: Zitelle, a sculpture based on music. Zitelle, written by Yuri Honing, inspired by a visit to Venice. Without knowing what Zitelle was, I made this sculpture in this color. The universal thruth excists.

Name: L.M.

  1. It always plays on the worldstage.
  2. It is very generous, but strict.
  3. It doesn’t hold grudges, but is in opposition.
  4. It is made too professional, and thereby loses its life.
  5. It needs you.

Name: machteld van buren
Profession: artist

  1. what!….what..needs me (rondkijken)
  2. It…who????
  3. I’m warm and comfortable…
  4. if  “IT” wants to make an appointment…It can call my brothers. (see picturen)
  5. Let’s change the systeem ..baby!
The brothers by Machteld van Buren

The brothers

Name: Peter van Lier
Profession: Poet

  1. The dog says: ‘Wraf!!
  2. Is he hungry?
  3. Ask him.
  4. A dog can’t talk.
  5. That’s true.

Name: Annemarie Fakkeldij
URL: www.anokidesign.nl
Profession: illustrator / designer

  1. Or is it?
  2. What if it’s merely your perception?
  3. Talk to me, what do you think..?
  4. I can’t read your smile
  5. Never mind, let’s play

Name: Rachid Novaire
Prof: writer, books and theatre

  1. And they stepped out of the little office into a garden that was partly owned by the woman who had given them the job.
  2. At the other side of the courtyard a white pigeon sat on the clothline between two balconies and for a moment it occured to him that this bird was, well not entirely the sign of a higher power, but still an omen that things were changing in his life.
  3. A white pigeon.
  4. A woman who worked with him and now insisted on a break to dig a hole in the frozen earth and find the Stradivarius that was hidden there fourty, no, he was counting on his fingers, sixty years ago.
  5. He felt like a child in primary school again, trying to score points on the gameboy in his lap while mastering a new, obscure game, but this time a game only guys who were big enough to be humble knew how to win.

Name: Meza Rijsdijk
Prof: artist

  1. His humbleness was an unknown factor in his mind and he wondered what this characteristic looked like.
  2. How would he find out, how would he create an image by this abstract concept, strong enough to mastere it, so he can win the game.
  3. He asked his wife, his friends, his collegue, the butcher, the grocer and the man in the street.
  4. They all looked at him with big eyes and fumbled something vague, that made his shoulders drop, his head hang down and his feelings numbed.
  5. Then he asked the clouds, the waves in the sea, the birds and the spider in his big beautifull web, they smiled at him and then he knew the answer to play the game.
untitled by Meza van Rijsdijk

untitled

Name: Rogier Jupijn
Url: www.meatspin.com
Prof: student 3rd degree master copier

  1. But to know the answer, is finite.
  2. For mystery holds infinety.
  3. As the floads are greater than the integers.
  4. And the neverending story wat a great film.
  5. Here we are, back to zero.

Name: Maartje Wijers
Prof: student

  1. When the millennium came, zero was the most feared.
  2. A single digit, that now holds together half of the digital universe.
  3. Forget Koran, Tora or the Bible, we all should hail the god of the binary codes.
  4. Luke I am your father?
  5. Black and white, right & wrong, zeroes and ones, those are the real superpowers in gaming and popular culture.

Name: Peter van de kwijt
Prof: 3D artists

  1. But, truths are but words, and we alle process them differently, except math, and art.
  2. Art translates the formulae of life into experiences.
  3. And whatever you do, if you can feel the resulting piece of art, instead of analyzing it.
  4. It proves, you are human.
  5. You are an artist.

Name: Rutger Muller
Url: www.rutgermuller.nl
Prof: musician

  1. The brain.
  2. The spirit.
  3. The psychologie.
  4. The philosophy.
  5. The religion.

Name: Bram Geerlings
Mail: geerlings@gmail.com
Prof: student

  1. Was supposed to bring comfort.
  2. Beautiful in its message.
  3. Elegant in its simplicity.
  4. Somehow, it brought centuries of war, intolerance and grief.
  5. What happened to the message?

Name: Marc de vreede
Url: www.ihadyouathello.com
Prof: gamedesiger/producer

  1. Is what the little beetle thought.
  2. He decided it didn’t matter and decided it was time to walk up.
  3. And so he did.
  4. He woke up in his little beetle-room, filled to the brim with little beetle stuff.
  5. There were little beetle clothes, beetle food, beetle games but also beetle wood.

Name: Marc de vreede
Url: www.ihadyouathello.com
Prof: gamedesiger/producer

  1. The beetle suddenly stopped existing.
  2. Because the nuclear power plant, not far from the beetle forest, leaked radioactive waste in their drinking supply.
  3. Over the years the soil got so contaminated.
  4. The beetle left overs, began to mutate into evil radioactive cane dwellers.

Name: Joram Wolkers
Url: www.joramwolkers.com
Prof: game desigener

  1. Which is in itself quite the extraordinary feat (hitte)
  2. Being both evil and radio active, life in a cave posed numerous challenges.
  3. Not the least of which is: the finding of pleasant company.
  4. The greatest challenge would be the survival of the genus.
  5. Which is why they sent out an adventuring party of unlikely members to find and kidnap and bring home human females.

Name: Arjan de Jong
Url: www.player-z.nl
Prof: student/game designer for physical spaces

  1. The exact details of the operations these adventuring parties undertake, remain ever hidden under a thick layer of fog, put in place by rich corporations that take interest in the abduction of young females, hot for economical gains but merely for the personal pleasures of the men pulling strings in the organization.
  2. This suggest direct involvement of these upper class citizens in either operations or the use of these females afterwards, but this would immediately cause big public scandals as rivaling companies are ever willing to bring dawn public figureheads that would drag entire companies with them in their fall.
  3. No, these men merely take note, of the events they keep from the publics judging eyes, to spice up their boring existence of sitting behind a desk in 800 dollar suits, making decisions that have already been made in the plans presented to them by the people in their company with actual knowledge and vision.
  4. They follow these abductions like they were some sort of soap series, a twisted version of lower class entertainment for the men with enough money to buy power; power they never really use but only to require to feel good about themselves.
  5. They hear about the young woman, while they trained to do the work no one else will, to wipe society of the scum, the dirty stains that remain when the criminals with potential are offered real jobs that, though being at least as harmful for society as their illegal dealing, allow them for a break from authorities and the ability to show off their money while people that would be asking the questions turn a blind eye.

Name: marjolein Bierens
URL: www.marjoleinbierens.nl

Profession: writer

  1. So my mother used to say sometimes language is losing it’s power, because people like too much listening to their own voice.
  2. But I’m telling you this: too many people do not like to celebrate their birthday anymore, and I’m wondering, what they are celebrating nowadays.
  3. It’s in the newspaper today, where are they going anyway?
  4. In the big building where I live, late in the evening there are no lights burning behind a lot of windows so I’m wondering if they are all gone.
  5. During Christmas and other holidays it feels like I’m home alone in the building, because everybody is travelling to hear the heartbeat of the earth and the sigh of wilderness.

Name: Danielle Krabhuis
Url: www.danielekrabhuis.com
Prof: game producer

Who else should contribute: Sancta Claus and Easter Bunny

  1. But then again, there is also summerhollidays!
  2. Summer holidays are the best!
  3. The weather is great, people are happy and…
  4. Ow wait…we’ re in Holland!
  5. It’s always raining in Holland and that makes me sad.

Name: Paul van der Meer
Url: www.prettylogic.nl
Prof: gamedesigner

  1. It also makes think of umbrella’s
  2. When you carrie it around and it doesn’t rain, you are slightly annoyed by this.
  3. But if it drizzles a little, you don’t use it, because you are not made of sugar.
  4. Then if it storms and you want to use umbrella’s they get blown apart.
  5. So in short, don’t use umbrella’s, they only make you unhappy in the end.

Name: Guido Puijk
Prof: 3d animator
Who else should contribute: everyone who can hold a pen

  1. Which is sad, because the only time your using them is when it’’s raining, which is pretty depressing itself.
  2. I prefer to stay indoors when it rains.
  3. There’s no better time to pick up a good game then when it’s pouring outside.
  4. I like doing that.
  5. It’s always sunny on the other side of the screen.

Name: Roy Nieteran
Url: www.macnchees.nl
Prof: animator/ technical director

  1. Though once thee system is turned of, the creators come in play.
  2. Day in, day out, they’ve been working their asses off, to create something this intense and bright.
  3. In this darkness you find the true light hidden within.
  4. The true light that resembles the awesomeness of daily working rituals.
  5. When the system is turned on again these hidden truths fade as the virtual word regains importance.

Name: Ashley Brown
Prof: teaching assistant

  1. You type in your login
  2. You open the game.
  3. You didn’t buy any torches.
  4. You are out of matches.
  5. You are being eaten by a grue,

Name: Seth Giddings
Url: www.sethgiddings.net
Prof: lecturer

  1. Unless, of course, you eat the grue first.
  2. Grues are delicious when sliced thinly and sautéed with garlic.
  3. A delicacy in certain quartels in Paris.
  4. Though highly toxic if not cooked properly
  5. The only cure is itself poisonous

Name: Helen Kennedy
Url: www.dirc.org/people/helen-kennedy
Prof: research group chair play

  1. This leads to deadly consequences.
  2. But these can be pleasurable
  3. Bataille should remind us that on.
  4. Pleasures can be both humble and beautiful
  5. There is no truth in this beauty, there is only the “moment”

Name: Anica Wearu
Prof: professor

  1. But in a moment that we never quite catch.
  2. We anticipate its future and cherish its past.
  3. But the moment itself is lost, in engrossment
  4. or emotion or sometimes detatchment or anticipation
  5. We know what we do, but not what we feel.

Name: Alexander ChiHoHo
Url: loneyangel88.deviantart.com of lonley
Prof: HKU-student

  1. We’re looking for the heart.
  2. But monkey keeps leaving us behind.
  3. Wind whispers to us: the location.
  4. We enter into a cave.
  5. And magical crystals sing towards us.

Name: Bojan
Url: www.furiouspixels.blogspot.com
Prof: game dev

  1. The tune it sung got lauder
  2. The color of the cristal changed to green.
  3. An de everyone gathered around it
  4. One man stepped out of the crowd.
  5. Came close to the crystal and touched it

Name: Jan Decock
Prof: PHD student

  1. Suddenly everyone was surrounded by smoke.
  2. The air was heavy to breath and smelled like baked unions.
  3. It seemed as if time itself slowed down.
  4. A bright flash followed and the smoke started to clear.
  5. They were in a totally different world…

Titel Chapter two: Passion and play

Name: Henk Fakkeldij
Mail: eternalreading@henkfakkeldij.nl
Url:
Prof: artist
Who else should contribute:

1. …
2. …
3. …
4. …
5. What is the use of playing a game when life itself is already fascinating enough, he said, and looked at me with a smile as if he had won the first round…

This is the last sentence of the first contribution of chapter two. You can also be invited to write the second chapter with me..

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